Where your match actually lives
Activision does not publish a server list for Call of Duty: Mobile. The regions below are the ones third-party ping tools consistently test against and that players report seeing in-game; provider labels are inferred from those tools' hostnames and have not been confirmed by Activision.
- CODM has no manual server selector. Matchmaking places you on the nearest region with enough players for your mode and rank.
- The region shown on your profile only controls leaderboards and Weapon Mastery rankings.
- Squad leader's location tends to decide the server for a party; a mixed-region squad will put somebody on high ping.
- The in-game ping readout (top of the lobby / settings network panel) is the only authoritative latency number. Third-party ping testers approximate it.
The in-game readout is the real number. Third-party testers help you see which region is closest, which tells you where you probably land.
Server regions
Confidence reflects how consistently a region shows up across ping tools and player reports, not an official statement.
Americas
| Region | City | Provider (observed) | Typically serves | Confidence |
|---|---|---|---|---|
| North America East | N. Virginia, USA | AWS us-east-1 (observed) | US East & Midwest, Canada East, Caribbean, Mexico, Central America | high |
| North America West | Oregon, USA | AWS us-west-2 (observed) | US West, Canada West | high |
| North America West (alt) | N. California, USA | AWS us-west-1 (observed) | US West | medium |
| US Central | Dallas, USA | observed in ping tools | US Central & South | low |
| Canada | Montreal, Canada | AWS ca-central-1 (observed) | Canada | low |
| South America | São Paulo, Brazil | AWS sa-east-1 (observed) | Brazil, Argentina, Chile, Peru, Colombia and the rest of South America | high |
Europe
| Region | City | Provider (observed) | Typically serves | Confidence |
|---|---|---|---|---|
| Europe Central | Frankfurt, Germany | AWS eu-central-1 (observed) | Germany, Central & Eastern Europe, Turkey | high |
| Europe West | Ireland | AWS eu-west-1 (observed) | UK, Ireland, France, Iberia, Benelux | high |
| UK | London, UK | AWS eu-west-2 (observed) | UK | medium |
| Nordics | Stockholm, Sweden | AWS eu-north-1 (observed) | Nordics, Baltics, Russia West | low |
Middle East & Africa
| Region | City | Provider (observed) | Typically serves | Confidence |
|---|---|---|---|---|
| Middle East | Bahrain | AWS me-south-1 (observed) | Gulf states, Egypt, Levant, Pakistan | medium |
| Middle East (UAE) | Dubai, UAE | AWS me-central-1 (observed) | Gulf states | medium |
| Africa | Cape Town, South Africa | AWS af-south-1 (observed) | Southern & East Africa; West Africa often routes to Europe | low |
Asia
| Region | City | Provider (observed) | Typically serves | Confidence |
|---|---|---|---|---|
| South Asia | Mumbai, India | AWS ap-south-1 (observed) | India, Bangladesh, Nepal, Sri Lanka | high |
| Southeast Asia | Singapore | AWS ap-southeast-1 (observed) | Singapore, Malaysia, Thailand, Philippines (Garena build has its own routing) | high |
| Indonesia | Jakarta, Indonesia | AWS ap-southeast-3 (observed) | Indonesia | low |
| Japan | Tokyo, Japan | AWS ap-northeast-1 (observed) | Japan, Taiwan, Hong Kong (Global build) | high |
| Korea | Seoul, South Korea | AWS ap-northeast-2 (observed) | South Korea (the Korean version is published separately) | medium |
Oceania
| Region | City | Provider (observed) | Typically serves | Confidence |
|---|---|---|---|---|
| Oceania | Sydney, Australia | AWS ap-southeast-2 (observed) | Australia, New Zealand, Pacific islands | high |
Game versions
CODM is published by different companies in different regions. Accounts, servers and event calendars do not cross between versions.
| Version | Publisher | Covers | Notes |
|---|---|---|---|
| Global | Activision | Everywhere not listed below (excluding mainland China, Vietnam and Belgium) | The build this site documents. Season numbering and DMZ: Recon content follow the official Call of Duty blog. |
| Garena | Garena | Southeast Asia and Taiwan: Indonesia, Malaysia, Philippines, Singapore, Thailand, Taiwan, Hong Kong, Macau (lists vary by source) | Separate accounts, servers and event calendar. Content usually mirrors Global within days. |
| Vietnam | VNG Games | Vietnam | Launched April 20, 2020. Separate servers and accounts. |
| Korea | Tencent / Level Infinite (sources differ) | South Korea | Separate build and servers. |
| China | Tencent | Mainland China | Launched December 25, 2020. Different game build; not covered here. |
Server ID decoder
When you load into a DMZ: Recon match, CODM shows a server / room identifier on the loading screen and in the match info panel. The community has not published a decoder for these strings yet, so this table is built from player submissions.
Nothing confirmed yet. The first three matching submissions for a prefix put it here with a confidence badge.
- Screenshot the loading screen the moment the identifier appears; it is gone once you drop in.
- Note your real-world region, your in-game ping and the mode (Standard / Quick Play) and map.
- Submit it with the Server ID issue form. Once three submissions agree on a prefix we mark it confirmed.